| Las Vegas 2010 (2004): This environment was done as an art test for a specific studio. The goal of this test was to create a setting from Las Vegas in 2010. This is a horror/sci-fi themed setting. For background information concerning this project: Click Here Total Polycount:
17,987 |
| Prerendered Images: |
No
post production or effects that would not translate to real-time have
been done to the pre-rendered imagery. |
Stratosphere
Entrance |
Outside
street |
Looking
across the street |
Just
inside the entrance |
Inside
Lobby |
The
Vacant Mini-Bar |
The
Bathroom Hall |
Second
Floor Balcony |
Gangboss
Throne |
Hotel
Hallways |
View
of geometry |
Overhead
view |
Overhead
of the Hotel |
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| Wireframes: |
Stratosphere
Entrance |
Outside
Street |
Inside
Lobby |
Above
/ Right Side Lobby |
Lobby
Left Side |
Above
/ Left Outer Street |
Above
/ Right Outer Street |
Hotel
Hallways wireframe |
| Division of Sectors: |
The
majority of the geometry in the Street Sector is not accessible by
the player, but only for visual detail. The Player Boundary (red line)
is the space that the player is limited to while within this sector,
in order to limit the visibility of the lack of geometry and maintain
suspension of disbelief. Were this a full game I would not superficially
contain the player in this way. |
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Level
Sector Division |
| A Selection of Props used in this scene: |
All
geometry in the environment was specifically created for this test with
the exception of the News Bins, Public Phone and Park Bench (not shown),
which were pulled from my prop database. While these objects were created
before this test, they have not been used in any existing projects. |
| Soda Machines |
Soda
Machine wireframe |
ATM
Machine + wireframe |
Gangleader
Throne +wireframe |
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| Slot
Machines
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Slot
Machine wireframe |
News
Bins |
News
Bin wireframes |
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| Public Telephone + wireframe |
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| Some Prop Textures used for this scene: |
All
textures were created by me through digital photography and digital
painting, with the exception of the scene backdrop (not shown), which
was assembled from several photographs taken by other individuals. In addition to this, the Stratosphere Logo and Stratosphere map (pictured in the Wall Directory texture map) were taken from the Stratosphere official website. Prior permission for use was not gained due to the limited distribution of this content. Should this work be used in any way other than the art test for Manifest games, or my portfolio, permission for use will then be gained or alternate artwork substituted in its place. |
| Wall
Directory |
Soda
Machine Texture |
ATM
Texture |
Slot
Machine Texture |
| Some Environment Textures used for this scene: |
| Rubble
Pile |
Building
External Wall 1 |
Interior
Wall |
Stratosphere
External Wall |
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| Building
External Wall 2 |
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© 1999-2004 Creath Carter