Las Vegas 2010 (2004):

This environment was done as an art test for a specific studio. The goal of this test was to create a setting from Las Vegas in 2010. This is a horror/sci-fi themed setting.

For background information concerning this project: Click Here

Total Polycount: 17,987
Lights:363 Omni Lights, 1 Photometric Skylight
Textures:
Diffuse textures (with minimal environment mapping through the Reflection channel).


Prerendered Images:
No post production or effects that would not translate to real-time have been done to the pre-rendered imagery.

Stratosphere Entrance
Outside street
Looking across the street
Just inside the entrance
Inside Lobby
The Vacant Mini-Bar
The Bathroom Hall
Second Floor Balcony
Gangboss Throne
Hotel Hallways
View of geometry
Overhead view
Overhead of the Hotel

Wireframes:

Stratosphere Entrance
Outside Street
Inside Lobby
Above / Right Side Lobby
Lobby Left Side
Above / Left Outer Street
Above / Right Outer Street
Hotel Hallways wireframe

Division of Sectors:
The majority of the geometry in the Street Sector is not accessible by the player, but only for visual detail. The Player Boundary (red line) is the space that the player is limited to while within this sector, in order to limit the visibility of the lack of geometry and maintain suspension of disbelief. Were this a full game I would not superficially contain the player in this way.

 

Level Sector Division

 A Selection of Props used in this scene:
All geometry in the environment was specifically created for this test with the exception of the News Bins, Public Phone and Park Bench (not shown), which were pulled from my prop database. While these objects were created before this test, they have not been used in any existing projects.

Soda Machines

Soda Machine wireframe
ATM Machine + wireframe
Gangleader Throne +wireframe

Slot Machines
Slot Machine wireframe
News Bins
News Bin wireframes

 

Public Telephone + wireframe


Some Prop Textures used for this scene:
All textures were created by me through digital photography and digital painting, with the exception of the scene backdrop (not shown), which was assembled from several photographs taken by other individuals.
In addition to this, the Stratosphere Logo and Stratosphere map (pictured in the Wall Directory texture map) were taken from the Stratosphere official website. Prior permission for use was not gained due to the limited distribution of this content. Should this work be used in any way other than the art test for Manifest games, or my portfolio, permission for use will then be gained or alternate artwork substituted in its place.

Wall Directory
Soda Machine Texture
ATM Texture
Slot Machine Texture

Some Environment Textures used for this scene:
Rubble Pile
Building External Wall 1
Interior Wall
Stratosphere External Wall
Building External Wall 2

 

© 1999-2004 Creath Carter