| Vegas
2010 Art Test (2004)
Work
Contributed:
All Art Content
Primary Setting:
In 2010 the world knows true peace with the exception of a small group
of criminals who could not be reached by the advances in medical and
scientific technology. Seeking distance from the rest of the world,
these people move into the long abandoned Las Vegas; capital city for
sin and human desire.
(Because I know little else of the story I took liberties with making
up a little extension of this world. Most of this will probably have
nothing to do with the actual games' setting in the end.)
Since its abandonment, the city's power grid was cut off, leaving a
wasteland of buildings. As gangs of outcasts moved into the city, it
was restored with power little by little using primitive methods as
needed, leaving many of the buildings still dark and unused.
During the occupation of the city there was much infighting for control
of this new underworld. Because of this many sections of Las Vegas were
left war-torn and destroyed. After leaders finally took hold of the
populace the infighting slowed to a halt.
Scene Setting:
The current scene is the home of one such leader of a smaller group
of criminals. To suit his ego this leader has made the once glorious
Stratosphere casino and hotel his home. While mostly toppled by past
conflicts, the tower still stands as a high point over the rest of the
city, and from this gang-leaders perspective serves as a landmark to
ones power and influence.
Inside the Stratosphere the majority of the hotel and casino are innaccessible.
Piles of debris and old slot machines have been piled into a makeshift
throne-room where the leader finds refuge with the closest members of
his gang.
Details:
This project was created as an art test for an environment designer
/ artist. The development time lasted two weeks, part time. Artistic
influences for this scene were films such as "Escape from New York",
and "Scarface".
Total
Polycount: 17,987
Lights:363 Omni Lights, 1 Photometric Skylight
Textures: Diffuse
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