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Unreal
Tournament Environments
Hohenheim
- Mountain Lake Regions
Models created in 3dsMax 5.1
Textures created in Photoshop 7
Audio created in Sound Forge 4.5
This
project was created for application to a specific company. Requirements
were to create an environment suitable for a persistent world, no
polycount / texture limit given and was designed with todays PCs in
mind.
Recommended Specs: P3/4 2Ghz, 256MB RAM, GeForce 4, equivalent or
greater.
Duration of this project is estimated to have lasted for 3 weekends
(6 days), between 8 - 12 hours per day. All design, static meshes,
and nearly all but a few textures were created specifically for this
environment. Windmill/Mechanical audio effects created specifically
for this environment by the author. All other audio copyrighted by
their respective owners.
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