"Space Station Art Test Environment" (2004):

 

This small environment was created for a realtime environment using a poly/texture budget for a console and PC game.
Goal: Create a room, door and hallway under 1500 polygons with 4 256x256 resolution texturemaps. Light for mood and effect.

Final Polycount: 1454
Textures: 4 256x256 TGAs

 

         

Station 1

Station 2 Station 3 Station 4 Station 5

 

       
Station Wireframe 1
Station Wireframe 2 Station Wireframe 3 Station Wireframe 4 Station Wireframe 5

 

       

Station Texture 1

Station Texture 2 Station Texture 3 Station Texture 4  
         

© 1999-2004 Creath Carter