| Sprinky (2003) Sprinky
is the second of two designs that began as a physics test by Matthew
Wegner. The game features a high learning-curve and can be difficult to proceed. Playing the levels in order yeilds a logical progression of challenge and is more rewarding. Work Contributed: The original design of the game featured levels using a color-coded system for gameplay mechanics. Blue floors were available for tumbling, walking, jumping, etc. While falling over on a purple-colored floor resulted in a game over, and red floors could not have any contact at all. The focus when adding art content was to give a variation of environments for the player to traverse, while keeping the original rules of surface contact. This proved a challenge in that the seperate environment themes did not carry the same logical communication as their color-coded counterparts. Using a good amount of imagination and design, we had to find ways to convey the same information to the player while making it both logical, and at least semi-universal between all levels. |
© 2002-2003 Creath Carter and Flashbang Studios llc