Creath Carter
408-655-9540 ~ 1481 Placentia Ave. #14, Newport Beach, CA 92663
- www.creathcarter.com
My goal is to join a team of experienced developers who have a thorough understanding of the medium and desire to create good, fun games.
Technical Experience -
3D ~ Maya, 3DS Max, Mudbox
2D ~ Photoshop, After Effects, Premiere
Development ~ Doom 3, UnrealEngine 3, Unreal Engine 2, Virtools Dev
High-poly modelling, Low-poly modelling, Scripting Shaders and Effects
Professional Experience -
InXile Entertainment - Apr 2006 - Sept 2007
Environment Artist/Environment Designer
- Created and textured "next-gen" environment assets Heist (all platforms).
- Created and set up dynamic physics assets, special effects for destructible props.
- Created environment layouts for missions utilizing given gameplay mechanics, as well as simple kismet sequences to support gameplay.
Art Institute of California, Orange County - Jan 2007 – Jun 2007
Part Time Instructor - Level Design
- Held weekly, 4-hour classes on art and level design for interactive media.
- Lectured on the topic of content creation for current and next-gen games.
- Lectured on the basics of Level Design and it's function as a designers tool for communication to an audience.
Electronic Arts - Apr 2005 – Dec 2005
3D Artist / Real-time Cinematic Artist
- Modeled, Textured and Rigged props, weapons and vehicles for real-time 3D ( Godfather the Game: all platforms ).
- Created alternate texture sets for pre-existing characters.
- Previewed, exported and integrated real-time cinematics into playable environments.
Vidiator Technology - Feb 2005 – Apr2005
Creative Artist
- Created concept art for characters, settings.
- Modeled, textured, rigged and characters with facial morph targets for proprietary facial motion capture system.
- Implemented characters into real-time and pre-rendered 3D mediums for portable content.
PlaneShift Jan2004 – Jan2005
2D/3D Artist
- Acted as 2D/3D Artist and Primary Environment Designer for the Massive Online open-source game PlaneShift .
- Designed, modeled and textured environments and props for the online RPG genre.
- Textured, rigged and animated player-characters.
- Coordinated designs and assets with a large, multinational team.
Enemy Technology Sep 2002 – Sep2003
2D/3D Artist & Environment Designer
- 2D artwork for Real Time Strategy game I of the Enemy
- Designed environments and digitally hand painted tiles for 2D RTS engine
- Created Units, buildings, landscape props, special effects, menu backdrops and animated company logo
- Painted and applied texture mapping to existing models for pre-rendered cinematic animations
- Awarded “Top 10 Indie Game” and “Sound Award” for 2004 by Game Tunnel ( www.gametunnel.com ), as well as the “Golden Star Award” from Bytten ( www.bytten.com )
Electronic Arts 1998
Games Tester
- Tested with a team of 6 people on NASCAR 99 for the N64
- Contributed design concepts and feedback while testing for bugs and product quality
Education -
Cogswell Polytechnical College 1996 – 2000
Bachelors of Arts in Computer-Video Imaging with concentration in Game Design (Fall 2003)
Training in 2D and 3D Digital Art, Game Development, 2D and 3D Animation, Special Effects Composition, Film Editing and Web Development
Focus in Game Design and Development with emphasis on Level Design and creation.
Game Developers Conference 1998 – 2006
Conference Associate from 1998-2003
Attended classes, seminars, and tutorials on game and artistic design
References available on request.