Resume of Creath Carter -- 2D / 3D Artist / Designer for Interactive Media



Creath Carter
408-655-9540 ~ 1481 Placentia Ave. #14, Newport Beach, CA 92663
- www.creathcarter.com

My goal is to join a team of experienced developers who have a thorough understanding of the medium and desire to create good, fun games.

I am presently and happily employed. Thank you for your interest!

Technical Experience -
• 3D ~ Maya, 3DS Max, Mudbox
• 2D ~ Photoshop, After Effects, Premiere
• Development ~ Doom 3, UnrealEngine 3, Unreal Engine 2, Virtools Dev
• High-poly modelling, Low-poly modelling, Scripting Shaders and Effects

Professional Experience -
Turbine Entertainment - Sept 2008 - Present
World Builder/Environment Artist (Lord of the Rings Online)
- Preproduced and designed new playable regions and spaces.
- Created basic gameplay scenarios by populating landscape and dungeons with NPCs and enemies.
- Modeled and textured and implemented natural environment assets into prorpietary engine.

InXile Entertainment - Apr 2006 - Sept 2007
Environment Artist/Environment Designer
- Created and textured "next-gen" environment assets Heist (all platforms).
- Created and set up dynamic physics assets, special effects for destructible props.
- Created environment layouts for missions utilizing given gameplay mechanics, as well as simple kismet sequences to support gameplay.

Art Institute of California, Orange County - Jan 2007 – Jun 2007
Part Time Instructor - Level Design
- Held weekly, 4-hour classes on art and level design for interactive media.
- Lectured on the topic of content creation for current and next-gen games.
- Lectured on the basics of Level Design and it's function as a designers tool for communication to an audience.


Electronic Arts - Apr 2005 – Dec 2005
3D Artist / Real-time Cinematic Artist
- Modeled, Textured and Rigged props, weapons and vehicles for real-time 3D ( Godfather the Game: all platforms ).
- Created alternate texture sets for pre-existing characters.
- Previewed, exported and integrated real-time cinematics into playable environments.

Vidiator Technology - Feb 2005 – Apr2005
Creative Artist
-  Created concept art for characters, settings.
-  Modeled, textured, rigged and characters with facial morph targets for proprietary facial motion capture system.
-  Implemented characters into real-time and pre-rendered 3D mediums for portable content.

PlaneShift Jan2004 – Jan2005
2D/3D Artist
-  Acted as 2D/3D Artist and Primary Environment Designer for the Massive Online open-source game PlaneShift .
-  Designed, modeled and textured environments and props for the online RPG genre.
-  Textured, rigged and animated player-characters.
-  Coordinated designs and assets with a large, multinational team.

Enemy Technology Sep 2002 – Sep2003
2D/3D Artist & Environment Designer
-  2D artwork for Real Time Strategy game I of the Enemy
-  Designed environments and digitally hand painted tiles for 2D RTS engine
-  Created Units, buildings, landscape props, special effects, menu backdrops and animated company logo
-  Painted and applied texture mapping to existing models for pre-rendered cinematic animations
-  Awarded “Top 10 Indie Game” and “Sound Award” for 2004 by Game Tunnel ( www.gametunnel.com ), as well as the “Golden Star Award” from Bytten ( www.bytten.com )

Electronic Arts 1998
Games Tester
- Tested with a team of 6 people on NASCAR 99 for the N64
- Contributed design concepts and feedback while testing for bugs and product quality

Education -
Cogswell Polytechnical College 1996 – 2000
•  Bachelors of Arts in Computer-Video Imaging with concentration in Game Design (Fall 2003)
•  Training in 2D and 3D Digital Art, Game Development, 2D and 3D Animation, Special Effects Composition, Film Editing and Web Development
•  Focus in Game Design and Development with emphasis on Level Design and creation.

Game Developers Conference 1998 – 2006
•  Conference Associate from 1998-2003
•  Attended classes, seminars, and tutorials on game and artistic design

References available on request.