Resume of Creath Carter -- 2D / 3D Artist / Designer for Interactive Media

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Creath Carter
- www.creathcarter.com
408-655-9540 ~ 56 Grant St. #1 Needham MA . 02494

Technical Skills
•  3D ~ Maya and 3DS Max
•  2D ~ Photoshop, After Effects, Premiere
•  Development ~ Unreal, Unity, Virtools, MMF

Professional Experience
Turbine Entertainment - Sept 2008 - Present
World Builder/Environment Artist Lord of the Rings Online (Lotro) (PC)
Lotro-Mines of Moria
•  Designed and constructed dungeon/instance environments using proprietary tools.
•  Performed end-user art/tool pipeline evaluation.
Lotro-Siege of Mirkwood
•  Created, textured and implemented environment assets.
•  Designed, constructed and assisted with look and feel of region.
•  Generated new user tutorials and tools documentation for ease of training .
Lotro-Ride of the Grey Company (Enedwaith, Free-to-play)
•  Concepted, designed and assisted in driving art direction for new region.
•  Created, textured and implemented environment assets.
•  Assisted in design and creation of quest flow, player towns, and region-specific critical path.
•  Assisted with implementation and evolution of main studio art pipeline and process.
•  Assisted in training interns and new employees focusing on efficiency and information retention.


InXile Entertainment Apr 2006 - Sept 2007
Environment Artist/Environment Designer Heist (all platforms) (cancelled)
•  Created and textured "next-gen" environment assets.
•  Created and implemented physics assets, special effects for destructible props.
•  Created environment layouts for missions utilizing given gameplay mechanics.
•  Scripted simple kismet sequences for events.


Electronic Arts Apr 2005 – Dec2005
3D Artist Godfather (all platforms)
•  Modeled, Textured and Rigged props, weapons and for gameplay and cinematic use
•  Textured in-game characters for variation.
•  Previewed, exported and integrated real-time cinematics into game environments.

Vidiator Technology Feb 2005 – Apr 2005
Creative Artist
•  Created concept art for characters, settings.
•  Modeled, textured, rigged and characters with facial morph targets for use in Vidiators Face Station facial motion capture system.
•  Implemented characters into real-time and pre-rendered 3D mediums for portable content.
•  Assisted in design of character customization system for end-user content creation.

Atomic Blue 2004 – 2005
2D/3D Artist PlaneShift (PC)
•  Acted as 2D/3D Artist and Primary Environment Designer for the Massive Online open-source game.
•  Designed, modeled and textured environments and props for the online RPG genre.
•  Textured, rigged and animated player-characters.
•  Coordinated designs and assets with a large, multinational team.

Enemy Technology 2002 – 2003
2D/3D Artist & Environment Designer I of the Enemy (PC)
•  2D artwork for Real Time Strategy game
•  Designed environments and digitally hand painted tiles for 2D RTS engine
•  Created Units, buildings, landscape props, special effects, menu backdrops and animated company logo
•  Painted and applied texture mapping to existing models for pre-rendered cinematic animations
•  Awarded “Top 10 Indie Game” and “Sound Award” for 2004 by Game Tunnel ( www.gametunnel.com ), as well as the “Golden Star Award” from Bytten ( www.bytten.com )

Sony Electronics 2000 – 2002
Creative Engineer CLIE Handheld Project (defunct)
•  Part of the US Sony CLIE Development and Localization team.
•  Related responsibilities include device GUI design, Graphic CD design, Install CD GUI Design and layout, and third party games testing.
•  Device Concepts and design - Device GUI design -PGPocket, MSInterface, MSGate, and CLIE Paint
•  Installation CD design - created art content for US Installation CDs, interface layout.
•  Other responsibilities including team lead for accessories, interactive media consultant, internal device training engineer and support liaison. 

Electronic Arts 1998
Games Tester
•  Tested with a team of 6 people on NASCAR 99 for the N64
•  Contributed design concepts and feedback while testing for bugs and product quality

Oak Technology 1997
Games and Hardware Tester
•  Tested Oak Technology's developmental 3D video card with current 3D interactive titles and against other competing hardware (product cancelled)

Education 
Cogswell Polytechnical College 1996 – 2000
•  Bachelors of Arts in Computer-Video Imaging with concentration in Game Design (Fall 2003)
•  Training in 2D and 3D Digital Art, Game Development, 2D and 3D Animation, Special Effects Composition, Film Editing and Web Development
•  Focus in Game Design and Development with emphasis on Level Design and production.

Game Developers Conference 1998 – Current
•  Six Year Conference Attendee and Associate
•  Attended classes, seminars, and tutorials on game and artistic design