Older Game Projects: |
This is an unorganized collection of all the projects I've ever taken part in. Much of this is from older projects created throughout college while learning to work with various engines and pipelines for art and development. The work in this section is for archiving purposes and general interest. Please view my Portfolio or Demo Reel for professional consideration. |
Sci-Fi MMO Art Test - |
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"Hohenheim"
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"Planeshift" - |
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"Mesarthim" - |
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| "Space
Station" Art Test - A sample of modular sections used in creating an old, run-down space station. This was created as an Art Test for a specific company. |
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| "Muridae
Massacre"- A strategy/puzzle game focusing on the annihilation all Lemmings before they reach their goal of world domination. Multiple stages were designed and created for this project, and a single-level demo was entered into the 2003 IGF. |
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| Webgame
- "Rolling Assault" - A side-scrolling action webgame. Pilot a tank in a n oldschool-'shmup-style action game. This is a fully playable one-level demo of a webgame prototype. |
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"Traveler" - My personal dream RPG. Constantly under development, possibly never finished. Created using the Multimedia Fusion toolset, this is a small collection of screenshots from the editor and documentation samples. |
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| "I
of the Enemy" - |
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"WTF Adventure" - |
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| Webgame
- "Sprinky" - This
is a complete, downloadable webgame that was brought to life as a prototype for gameplay. |
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"Outpost" - Created as a sophomore in college, this was the very first real-time 3D environment for the Game Medium that I created. Modeled and textured in Lightwave and brought to life in Motivate. |
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"Serious Level Design" - A selection of screenshots from experimenting with the Serious Sam Level editor. It took me far too many months to work my way through the time sink that was this editor, and the end result was far below what I had intended. |
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"When Lemmings Attack" - The second college Game Development Project, also created in Motivate. Also the precursor to Muridae Massacre. |
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"Virtools Interactivity Experiment" - A simple 2-day experiment creating an environment in the Virtools Development Toolkit. I was very proud of this due to the speed at which I modeled, textured and scripted everything. Looking back on it, I should probably be ashamed at myself. |
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"Vegas 2010" Art Test - This environment was created as an Art-Test for a specific company. |
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| Characters -
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| "Nina
- 15th century Caravel" -
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Vehicles -
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| Figure
Studies, Illustration and Sketches-
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© Creath Carter