Older Game Projects:
This is an unorganized collection of all the projects I've ever taken part in. Much of this is from older projects created throughout college while learning to work with various engines and pipelines for art and development. The work in this section is for archiving purposes and general interest. Please view my Portfolio or Demo Reel for professional consideration.


Sci-Fi MMO Art Test -
A single building set in the distant future, where the Roman Empire still stands.

This architectural rendering was created at the request of a specific company as an art test for an online RPG.

"Hohenheim" -
A Mountain Wilderness environment created using the Unreal Editor for UT2003.


This environment was created for a specific company as an art test for an Online RPG.

Planeshift

"Planeshift" -
An open-source massive online RPG, set in a medieval/fantasy world (of course!)


Mesarthim

"Mesarthim" -
A medieval/fantasy mining colony high in the mountains.

This environment was created as a personal project to match the graphical quality and detail of titles from 2003.

Station Art Test
"Space Station" Art Test -
A sample of modular sections used in creating an old, run-down space station.

This was created as an Art Test for a specific company.


Muridae Massacre
"Muridae Massacre"-
A strategy/puzzle game focusing on the annihilation all Lemmings before they reach their goal of world domination.

Multiple stages were designed and created for this project, and a single-level demo was entered into the 2003 IGF.
Rolling Assault
Webgame - "Rolling Assault" -
A side-scrolling action webgame. Pilot a tank in a n oldschool-'shmup-style action game.

This is a fully playable one-level demo of a webgame prototype.
"Traveler" -
My personal dream RPG. Constantly under development, possibly never finished.

Created using the Multimedia Fusion toolset, this is a small collection of screenshots from the editor and documentation samples.
IoE

"I of the Enemy" -
An oldschool, 2D realtime strategy set in a Sci-Fi universe.

Several hundred painted tiles, units and CG backgrounds were created for this independently developed title.

 

"WTF Adventure" -
A 2D, turn-based RPG I created for a joke, which stars myself and a couple friends adventuring through a twisted version of our everyday lives.

This was made using the RPGMaker toolset features one area and lots of random battles.

 
Sprinky

Webgame - "Sprinky" -
An action/puzzle webgame. Control a slinky through nine different stages of varying difficulty and theme.

This is a complete, downloadable webgame that was brought to life as a prototype for gameplay.

Outpost
"Outpost" -
Created as a sophomore in college, this was the very first real-time 3D environment for the Game Medium that I created. Modeled and textured in Lightwave and brought to life in Motivate.


This game ruined me
"Serious Level Design" -
A selection of screenshots from experimenting with the Serious Sam Level editor. It took me far too many months to work my way through the time sink that was this editor, and the end result was far below what I had intended.


Lemmings
"When Lemmings Attack" -
The second college Game Development Project, also created in Motivate. Also the precursor to Muridae Massacre.



Virtools 01
"Virtools Interactivity Experiment" -
A simple 2-day experiment creating an environment in the Virtools Development Toolkit. I was very proud of this due to the speed at which I modeled, textured and scripted everything. Looking back on it, I should probably be ashamed at myself.


Vegas 2010

"Vegas 2010" Art Test -
A section of Las Vegas in the year 2010, after occupation by large organization of escaped criminals and outlaws.

This environment was created as an Art-Test for a specific company.

Characters

Characters -
Several characters created for various projects
.




Nina Art Test

"Nina - 15th century Caravel" -
A low-poly model created as a unit for a Real Time Strategy game.

This was created for a public Art Test for a specific company.


Vehicles -
A couple vehicles modeled for in-game budgets.


These models were created as art tests at the request of interested companies.

2D Artwork

Figure Studies, Illustration and Sketches-

A collection of 10 second - 10 minute figure studies, random sketches and concept art.


 

 

 

© Creath Carter