I of the Enemy

The official I of the Enemy website can be found HERE for more information.

Work Contributed:
Environment design and creation
Alliance Building design and creation
Damage / Wreckage images for all buildings
Several Alliance Units design and creation
Special Effects, Explosions, Projectiles and Wreckage images for all units
Pre-rendered still images
Some GUI design and creation
Opening Logo Animation
Many other small details

The environment tiles are 64x64 resolution at 24-bit non-paletized color. 516 tiles per environment.

Units are also 64x64 resolution at 24-bit non-paletized color.
Each unit has 5 directional frames and between 1 - 2 animation frames for in-game animation.

Still images were created using a combination of Max 5.1 and Photoshop 7, and were assembled using a combination of several artists models.

This project lasted from September 2002 until the games completion in October 2003.

© 2002-2003 Enemy Technology