| I of the Enemy The official I of the Enemy website can be found HERE for more information. Work Contributed: The environment tiles are 64x64 resolution at 24-bit non-paletized color. 516 tiles per environment. Units are
also 64x64 resolution at 24-bit non-paletized color. Still images were created using a combination of Max 5.1 and Photoshop 7, and were assembled using a combination of several artists models. This project lasted from September 2002 until the games completion in October 2003. |
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