All Designs, Textures, Modelling and Post-production on this page, unless otherwise noted, were created by Creath Carter.

Morastadion, Dominance War III entry (2008):
Polycount: 8,855


Rendered Images:
Back/Front View

HighPoly Wire

Wire

Texture Sheets

Concept


Tree Face (2006):
Polycount: 5417


Rendered Images:

front
side
full view
 



 
front wireframe
side wireframe
full wireframe


Intergalactic Government Building - Imperator (Art Test-2004):
Polycount: 4133
Textures: 8 - 512x512, 8 - 256x256


View Original Concept Art Here
(copyright Mythic Entertainment)

Rendered Images:
Front
Back

Top

Side Closeup
Front wireframe
Back wireframe
 

 

Hohenheim - Mountainous Lake Envrionment (2004):
Interactive Level: Click here (11.7MB) (Requires Unreal Tournament 2003/2004)

Screenshots:

 
 
Environment Models:

 

 

 
Concept Art:

 

 

 

Planeshift (2004):
Project Information: Click here

Images:
Audience and Battle area only
Statue #1
Statue #2
Exterior entrance view with Statue #3
Audience Hallway
Full Exterior
Environment Models:
Dectorative Statue #2 (1,574 Polys) Dectorative Statue #3 (1,556 Polys) Dectorative Statue #1 (1,287 Polys)
     
Wireframes:
Top down Exterior View Audience and battle area only
     
Dectorative Statue #2 Dectorative Statue #3 Dectorative Statue #1
     



"Mesarthim" (2003):
Interactive Demo: Click here

Screenshots:

RT01

RT02
RT03
WF01
WF02
WF03
WF04

 

© Creath Carter