All Designs, Textures, Modelling and Post-production on this page, unless otherwise noted, were created by Creath Carter.

Pumpkin Cap Isle (2007):
Unreal Editor


Screenshots:
Daylight
Daylight
Daylight

Nighttime

Nighttime


Dominance War III entry (2008):
Polycount: 8,855


Rendered Images:
Back/Front View

HighPoly Wire

Wire

Texture Sheets

Concept


Tree Face (2006):
Polycount: 5417


Rendered Images:




Intergalactic Government Building - Imperator (Art Test-2004):
Polycount: 4133
Textures: 8 - 512x512, 8 - 256x256


View Original Concept Art Here
(copyright Mythic Entertainment)

Rendered Images:
 


Hohenheim - Mountainous Lake Envrionment (2004):
Interactive Level: Click here (11.7MB) (Requires Unreal Tournament 2003/2004)

Screenshots:

 
Environment Models:

 
Concept Art:

 

 


Sketches and Illustrations (Misc)

Illustrations, Sketches and Figures   Hardware by Noel Williams  
10 Minute Figure 02 5-Minute Figure Study
5-Minute Figure Study 5-Minute Figure Study 2-Minute Figure Study 5-Minute Figure Study
       


"Mesarthim" (2003):
Interactive Demo: Click here

Screenshots:

RT01

RT02
RT03
WF01
WF02
WF03
WF04

 

© Creath Carter